![]() ![]() The consequences and implications in society this new technology will bring off, remains to be fully understood and chartered. You should be on a Windows 10 PC, preferably Professional or Enterprise edition since you need Hyper-V enabled to be able to run the Hololens Emulator. (Hyper-V: Right click on Windows Icon (down-/left-corner), choose Programs and Features, Turn Windows features on of off, check Hyper-V). Unity 3D: (Free edition will suffice, V5.5.2f1 is nice)Īfter installing, start Unity and create a new project called Test_HoloToolkit.Visual Studio 2017: (Any edition will do).That said, with new tools, you are now able to simulate interactions, as from the Hololens, right inside your developer environment. Open menu: Edit\Preferences -> External Tools -> External Script Editor and make sure you are using Visual Studio 2017. Import HoloToolkit.unitypackage into your unity project. This is mainly a short cut of doing most of what else you could do manually in File\Build Settings… and Player Settings.Īpply all of them (with default choices or just all options).In menu HoloToolkit\Configure, you will have 3 Apply menus: Scene, Project and Capabilities.You should now be able to see a new choice: HoloToolkit in the Menu line: This might force getting errors from a script in the Toolkit-Example\GazeRuler directory.In the Project window, now create a folder named _CP with a folder within called Scenes. As you might have guessed from the Build Settings picture, save your open scene here and name it Scene_1.In the Hierarchy window, delete Main Camera.Create a new Empty and call it Managers.From Project window HoloToolkit\Input\Prefabs, drag the HololensCamera into the Hierarchy. ![]()
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